Laws of Power
Laws of Power
As native powers to Earth and the closest bridge to the mundane, we the mages of Earth declare the Laws of Power that apply to all that either have powers beyond the mundane or rise above the ignorance of the masses.
- All that the Laws apply to are expected to know the laws and the societies within.
- Should someone to whom the Laws applies discover someone to whom the Laws apply but is ignorant to them, they are obligated to either teach the individual the Laws themselves or find someone who will.
- The truth is to dangerous for the masses to know, therefore they must not.
- Earth belongs to man, therefore those with the blood of man must carve out Earth’s future.
- No one the Laws apply to, upon knowing the Laws, maybe forced to make a pledge against their will.
- One exception to this, are those born and raised in the other realms, they must proceed with the Laws of their realm while not on Earth.
- A gathering of those to whom the Laws of Power apply, who pledge themselves to a common cause.
- Those who can join the covenants may only pledge themselves to one covenant at a time.
- As far as the Laws of Power are concerned, nests, courts, and tribes, are seen as covenants in the eyes of the Laws.
- Greater details outlined in the Law of Covenants.
- Every covenant must declare where there bastion of power is located geologically.
- The Laws of power and all laws contained within it will be enforced and administrated by a council formed by representatives from the regional covenants.
- Council regions require at least three (3) covenants whose bastions of power are not within another regions influence to form a Council.
- To join an existing council, see Law of Covenants.
- For a covenant to switch from one council to another, both Councils must agree with a majority vote to the switch.
- A debt-free covenant may leave the Council at anytime
- An Enforcer is an individual given power by the Council to enforce the Laws of Power immediately or to bring the offender before the Council for judgment.
- To be eligible to become an Enforcer, two (2) covenants that the individual does not belong to must support them before the Council, at which time a 2/3 majority vote by the Council is required to become an Enforcer.
- Any Council may send a representative to another Council as an Ambassador as long as they are not at war.
- It would be foolish to think that even with the Laws of Power that there would not be conflict, therefore this section is needed.
- War does not supersede any of the other sections of the Laws of Power.
- All long term conflict must be announced, both in severity and size, and with updates in escalation.
- Arenas need to be built within each region to deal with the least severe physical conflicts.
- Any conflict which does not involve two or more Councils is to be governed by the rules of war found in the Law of Covenants.